Many of these claims are verifiably false. ![]() Time and time again, members of The Sims Team and EA overall have tried to downplay the problems with The Sims 4‘s development or provide excuses for the missing content. After the failure of SimCity and the company’s shift away from the social game imperative, The Sims 4 had little time to rebuild as a fully-fledged single-player game, with less than 6 extra months of development being allowed (delay from March to September 2014). The Sims 4 released in September 2014 with a fraction of the base game content in the previous iterations of the franchise. There were also pitches to make the art style more photorealistic around this time. This information is sourced from the website of then- Sims 4 Art Director Chi Chan, who has since taken down his site. Since the game is now single-player, the team has more freedom for the higher-quality graphics we know the game to have today. We don’t know exactly when this happened, but at some point in 2013, The Sims 4 changed its game engine. This is likely what the release was going to be before the pivot to offline gaming. They had very little of the game to show us since much of it was scrapped.Īround this time, it is also leaked that the game is slated for a March 2014 release date. Back then, this minimal marketing campaign was touted as being mysterious and secretive, but hindsight is 20/20. Almost all of the promotional campaign had been thrown out along with the online gameplay. The Sims 4 is officially announced as an offline game, with no screenshots, footage, or promotional material, save for a logo and pictures of the Sims’ eyes. ![]() ![]() Spring 2013.Ī full Sims 4 branding campaign designed for its release as an online game is complete. Fans are angry, servers are crashing, refunds are being demanded. SimCity releases as fully-online under Riccitiello’s social game imperative to disastrous results. It’s a full-on public relations nightmare. Prototypes for Create-A-Sim, the main menu, and build mode begin.
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